Wednesday 20 January 2016

Sculpting The Character - Developmental Process: Base

As a part of our induction, we have been instructed to create our Visual Language character in 3D by sculpting him. I personally believe that this will be great practice to develop our perspective in terms to Solid Drawing of a character. Accordingly, with these inductions we will also learn the use of tools and techniques in the world of model-making, something essential for me especially, hence I wish to pursue stop-motion. Our first induction consisted of wood works, where we were to create the base for our armatured character, as well as to understand the wood work machines in case we need them in the future (safety procedures and all). Firstly, we used a giant saw machine with which we measured and cut our base from a huge vertical wooden plate, and then measured its diameter in relation to the bolts that should be fastened once we get working on our character. The distance in between both holes on the plate is 60 mm, and they are placed in the middle of the base, all accurately measured with a ruler. Other than this, we also fiddled with the sanding machine and the vertical saw machine just to understand their functionality.

Finished base plate

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