As the final step of our character creation came the wood workshop's recreation of our characters. This time, we attempted to re-make our characters from cut and carved wood by using their prime proportions, so that we may practice with the mechanical saws and sanding machines. Every one of my peers had a different approach to their characters based on their distinct proportions, volumes, and depth. As for Edrik, I decided to make him in his front perspective, thus I roughly drew all of his main parts on a block of wood, then cut them off accurately (as much as I could, not enough experience), and proceeded on sand papering them for additional smoothness that would serve in depth. However, unlike most of my peers' characters, mine is rather sharp in visual design, which is why I didn't sand paper him to the max. Continuously, I stuck the main joint point by drilling holes in between the connecting limbs and fusing them with aluminium wire (whereas some were done with wooden sticks or chains). At the end, I drew the character's outline and details with a fineliner in the comic-style of Borderlands to give him his final look. Although Edrik doesn't match the 3D aspect of his being, I am satisfied with the model since it has served in my understanding of using wood-cutting tools and the safety of working with them. A lot smaller than the clay model, but nevertheless, spot on!
Showing posts with label Model Making. Show all posts
Showing posts with label Model Making. Show all posts
Tuesday, 2 February 2016
Saturday, 23 January 2016
Sculpting The Character - Developmental Process: Clay Final Layer
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Final clay model of Edrik |
Wednesday, 20 January 2016
Sculpting The Character - Developmental Process: Making the Skeleton Armature
Original Sketch |
Sculpting The Character - Developmental Process: Base
As a part of our induction, we have been instructed to create our Visual Language character in 3D by sculpting him. I personally believe that this will be great practice to develop our perspective in terms to Solid Drawing of a character. Accordingly, with these inductions we will also learn the use of tools and techniques in the world of model-making, something essential for me especially, hence I wish to pursue stop-motion. Our first induction consisted of wood works, where we were to create the base for our armatured character, as well as to understand the wood work machines in case we need them in the future (safety procedures and all). Firstly, we used a giant saw machine with which we measured and cut our base from a huge vertical wooden plate, and then measured its diameter in relation to the bolts that should be fastened once we get working on our character. The distance in between both holes on the plate is 60 mm, and they are placed in the middle of the base, all accurately measured with a ruler. Other than this, we also fiddled with the sanding machine and the vertical saw machine just to understand their functionality.
Finished base plate |
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