Monday 21 December 2015

The Other Side - Developmental Stages: Animating Movie Clips and Elements

Referential Drawing
As in animation made during the Golden Era, as well as now in the Digital Age of animations, some actions and movements of a character, background, or miscellaneous are often repetitive. In other words, they occur more than once during the entire sequence. Except in stop-motion, these actions need not be drawn or created individually every-time they are in queue, thus animated templates are created. This was the next stage in my animation. Primarily, I imported the digital versions of my character and design sheets onto Flash, and then used them as a reference in order to digitally draw the characters and elements and create the color palette for each. Taking into considerations all of the scenes, I first created the repeating movements of the characters, one being the jumps that the main character makes, another being the gliding dragon, and yet another the miscellaneous which lie in the background. In order to effectively use onion skin and preserve time, I first drew the outlines of every single frame, and then followed up with coloring and shading, and finally finishing up with specific detailing (one such are the eyebrows and wrinkles on the main character).

Colored reference, drawing in use, sketchbook reference

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