Rushing to meet the strict deadline, I continued making my animation and simplifying assets and details along the way. With the background being quintessential to both the premise and the color scheme, mid-way through animating the contours I stopped and started thinking about the medium of the background. Nevertheless, with time against me, I took pictures of my house to instill a realistic festive atmosphere that would coincide with the style of the animation. Furthermore, I figured that I can easily change the tint of the picture which would be compatible with a contour-trace stylization. The essential part of the animation is Karl Marx's presence, thus, I grabbed a picture of him and edited out the contours so that I may reuse him for every frame. Editing out his eyes so that I may animate them frame by frame gave the animation's cut-out nature a bigger vivacious and lifelike appeal which perfectly matched with the 15 fps deliberate lagginess of the movement. For his mouth I referenced my friend's mouth movements for every frame and tried to recreate it with simple black shapes. I thought about greenscreening my mouth saying the lines to put it on top of Marx's head, but given the limitations of time and the incompatibility of styles, I casted this aside although I'd love to use it in a future animation. One unplanned fit was Marx's shaking head since I duplicated and rearranged it for every frame with no precise guide, but only through reference - I found that this added to the glitchiness of the animation. Casting this aside, a problem arose while I was trying to import the Photoshop files into After Effects, thus, I had to export the animation without the background in transparent GIF sequences so that I may take them into After Effects. There, I compiled the final outcome where I merged the background with the animation. It seemed a bit flat as it stood dormant, so I added a Wiggler effect to it in order to eliminate that stillness. Moreover, since the original background of the reference video was slightly moving hence the camera was held in hand, this one had to as well for the sake of compatibility.
Wednesday, 28 December 2016
Responsive - 11 Second Club - Continuation of Production
Rushing to meet the strict deadline, I continued making my animation and simplifying assets and details along the way. With the background being quintessential to both the premise and the color scheme, mid-way through animating the contours I stopped and started thinking about the medium of the background. Nevertheless, with time against me, I took pictures of my house to instill a realistic festive atmosphere that would coincide with the style of the animation. Furthermore, I figured that I can easily change the tint of the picture which would be compatible with a contour-trace stylization. The essential part of the animation is Karl Marx's presence, thus, I grabbed a picture of him and edited out the contours so that I may reuse him for every frame. Editing out his eyes so that I may animate them frame by frame gave the animation's cut-out nature a bigger vivacious and lifelike appeal which perfectly matched with the 15 fps deliberate lagginess of the movement. For his mouth I referenced my friend's mouth movements for every frame and tried to recreate it with simple black shapes. I thought about greenscreening my mouth saying the lines to put it on top of Marx's head, but given the limitations of time and the incompatibility of styles, I casted this aside although I'd love to use it in a future animation. One unplanned fit was Marx's shaking head since I duplicated and rearranged it for every frame with no precise guide, but only through reference - I found that this added to the glitchiness of the animation. Casting this aside, a problem arose while I was trying to import the Photoshop files into After Effects, thus, I had to export the animation without the background in transparent GIF sequences so that I may take them into After Effects. There, I compiled the final outcome where I merged the background with the animation. It seemed a bit flat as it stood dormant, so I added a Wiggler effect to it in order to eliminate that stillness. Moreover, since the original background of the reference video was slightly moving hence the camera was held in hand, this one had to as well for the sake of compatibility.
Friday, 23 December 2016
Responsive - 11 Second Club - Late Beginnings
Inconveniences with Wacom Tablet |
Thursday, 8 December 2016
Animation 1: Character & Narrative Weekly Summary 10
Premiere Composition - Sound Keyframes and Editing |
Adrift - https://vimeo.com/194840201
Succubus in the background |
Wednesday, 7 December 2016
Animation 1 Study Task - Strike a Pose
Relaying emotion is one of the most important techniques that an animator can have in order to drive the diegesis of the narrative. After all, animation is a method of storytelling just like film with all the same parameters only manifested through different techniques. I believe that with this study task I got to revise Maya since there was a possibility of forgetting everything I had learned about it last year, considering I do plan on doing at least one full animation in Maya in the future just so I can see the experience. Nevertheless, I consulted last year's notes on Maya and some of my peers into reminding me about Maya's tools, shortcuts, and workspace so that I could have full control of Moom and all of his controllers. Quite a structured task, I chose the emotions surprise, happiness, bravado, confusion, and envy since I thought that these 5 are the ones that can be most effectively portrayed by a character in a still image. For example, I find that anxiety and timidity can be thoroughly connoted only by an animated character, whereas it would be easy for those emotions to be misinterpreted in a still image. Anxiety manifests differently from person to person, whereas timidity is based on body language plus vocalization - based on what a man says, timidity can be inferred. Nevertheless, choosing these five emotions was not absolute, since I initially tried doing tiredness and exhaustion, but could not get them right in photographic reference, so I scrapped them. As I started posing Moom, it took me less and less time for every consequential pose while I got the hang of Maya yet again. I did not find the facial controllers difficult at all, and also realized that the position of one's eyelids do play a big role in emotion in relation to the position of the pupils. In 2D animation that is manifested through the shape of the drawn eyes, where with Moom it was about the eyelids. For example, for envy, it was extremely necessary to shape Moom's eyelids a bit closed, otherwise the emotion seemed dry and stiff. I followed every reference image to the bone except for surprise, where I thought that a sense of awe in the surprise gave off a more natural appeal to emotion. Nevertheless, I learned a lot from this study task although I was really tediously purging myself into doing it (which is why I did it now instead of the moment it was assigned to me just like the rest of the tasks).
Sunday, 4 December 2016
Animation 1: Character & Narrative Weekly Summary 9
Effect values for background effects |
FINAL CRIT SESSION:
I was quite invigorated by the insight I got from two of my peers, most of which reflected upon the intent of my character, background, and music coming across. Considering that I had two music tracks (which I personally made) to choose from, both of my peers agreed with me in choosing the more eerie one. I was also elated to hear that my character's personality could be inferred by his appearance. One thing I was told was to keep on animating since my peers weren't able to see much background motion from what I showed them (which is when I still did not animate the water or the assets). Perhaps this can be taken as criticism for speeding up things the next time I have a crit session in order to give the assessors more depth for the sake of consistent criticism.
Responsive - Considerations - 11 Second Club
Friday, 2 December 2016
Potential & Limitations 5 - Blurs in Motion and Depth of Field
Motion blur in movement - insinuating fast movement |
Principles of Animation GIF - https://media.giphy.com/media/3oriOiLUqWXA9Rc7eM/source.gif
Subtle blurs for depth of field |
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