Rushing to meet the strict deadline, I continued making my animation and simplifying assets and details along the way. With the background being quintessential to both the premise and the color scheme, mid-way through animating the contours I stopped and started thinking about the medium of the background. Nevertheless, with time against me, I took pictures of my house to instill a realistic festive atmosphere that would coincide with the style of the animation. Furthermore, I figured that I can easily change the tint of the picture which would be compatible with a contour-trace stylization. The essential part of the animation is Karl Marx's presence, thus, I grabbed a picture of him and edited out the contours so that I may reuse him for every frame. Editing out his eyes so that I may animate them frame by frame gave the animation's cut-out nature a bigger vivacious and lifelike appeal which perfectly matched with the 15 fps deliberate lagginess of the movement. For his mouth I referenced my friend's mouth movements for every frame and tried to recreate it with simple black shapes. I thought about greenscreening my mouth saying the lines to put it on top of Marx's head, but given the limitations of time and the incompatibility of styles, I casted this aside although I'd love to use it in a future animation. One unplanned fit was Marx's shaking head since I duplicated and rearranged it for every frame with no precise guide, but only through reference - I found that this added to the glitchiness of the animation. Casting this aside, a problem arose while I was trying to import the Photoshop files into After Effects, thus, I had to export the animation without the background in transparent GIF sequences so that I may take them into After Effects. There, I compiled the final outcome where I merged the background with the animation. It seemed a bit flat as it stood dormant, so I added a Wiggler effect to it in order to eliminate that stillness. Moreover, since the original background of the reference video was slightly moving hence the camera was held in hand, this one had to as well for the sake of compatibility.
Wednesday, 28 December 2016
Responsive - 11 Second Club - Continuation of Production
Rushing to meet the strict deadline, I continued making my animation and simplifying assets and details along the way. With the background being quintessential to both the premise and the color scheme, mid-way through animating the contours I stopped and started thinking about the medium of the background. Nevertheless, with time against me, I took pictures of my house to instill a realistic festive atmosphere that would coincide with the style of the animation. Furthermore, I figured that I can easily change the tint of the picture which would be compatible with a contour-trace stylization. The essential part of the animation is Karl Marx's presence, thus, I grabbed a picture of him and edited out the contours so that I may reuse him for every frame. Editing out his eyes so that I may animate them frame by frame gave the animation's cut-out nature a bigger vivacious and lifelike appeal which perfectly matched with the 15 fps deliberate lagginess of the movement. For his mouth I referenced my friend's mouth movements for every frame and tried to recreate it with simple black shapes. I thought about greenscreening my mouth saying the lines to put it on top of Marx's head, but given the limitations of time and the incompatibility of styles, I casted this aside although I'd love to use it in a future animation. One unplanned fit was Marx's shaking head since I duplicated and rearranged it for every frame with no precise guide, but only through reference - I found that this added to the glitchiness of the animation. Casting this aside, a problem arose while I was trying to import the Photoshop files into After Effects, thus, I had to export the animation without the background in transparent GIF sequences so that I may take them into After Effects. There, I compiled the final outcome where I merged the background with the animation. It seemed a bit flat as it stood dormant, so I added a Wiggler effect to it in order to eliminate that stillness. Moreover, since the original background of the reference video was slightly moving hence the camera was held in hand, this one had to as well for the sake of compatibility.
Friday, 23 December 2016
Responsive - 11 Second Club - Late Beginnings
Inconveniences with Wacom Tablet |
Thursday, 8 December 2016
Animation 1: Character & Narrative Weekly Summary 10
Premiere Composition - Sound Keyframes and Editing |
Adrift - https://vimeo.com/194840201
Succubus in the background |
Wednesday, 7 December 2016
Animation 1 Study Task - Strike a Pose
Relaying emotion is one of the most important techniques that an animator can have in order to drive the diegesis of the narrative. After all, animation is a method of storytelling just like film with all the same parameters only manifested through different techniques. I believe that with this study task I got to revise Maya since there was a possibility of forgetting everything I had learned about it last year, considering I do plan on doing at least one full animation in Maya in the future just so I can see the experience. Nevertheless, I consulted last year's notes on Maya and some of my peers into reminding me about Maya's tools, shortcuts, and workspace so that I could have full control of Moom and all of his controllers. Quite a structured task, I chose the emotions surprise, happiness, bravado, confusion, and envy since I thought that these 5 are the ones that can be most effectively portrayed by a character in a still image. For example, I find that anxiety and timidity can be thoroughly connoted only by an animated character, whereas it would be easy for those emotions to be misinterpreted in a still image. Anxiety manifests differently from person to person, whereas timidity is based on body language plus vocalization - based on what a man says, timidity can be inferred. Nevertheless, choosing these five emotions was not absolute, since I initially tried doing tiredness and exhaustion, but could not get them right in photographic reference, so I scrapped them. As I started posing Moom, it took me less and less time for every consequential pose while I got the hang of Maya yet again. I did not find the facial controllers difficult at all, and also realized that the position of one's eyelids do play a big role in emotion in relation to the position of the pupils. In 2D animation that is manifested through the shape of the drawn eyes, where with Moom it was about the eyelids. For example, for envy, it was extremely necessary to shape Moom's eyelids a bit closed, otherwise the emotion seemed dry and stiff. I followed every reference image to the bone except for surprise, where I thought that a sense of awe in the surprise gave off a more natural appeal to emotion. Nevertheless, I learned a lot from this study task although I was really tediously purging myself into doing it (which is why I did it now instead of the moment it was assigned to me just like the rest of the tasks).
Sunday, 4 December 2016
Animation 1: Character & Narrative Weekly Summary 9
Effect values for background effects |
FINAL CRIT SESSION:
I was quite invigorated by the insight I got from two of my peers, most of which reflected upon the intent of my character, background, and music coming across. Considering that I had two music tracks (which I personally made) to choose from, both of my peers agreed with me in choosing the more eerie one. I was also elated to hear that my character's personality could be inferred by his appearance. One thing I was told was to keep on animating since my peers weren't able to see much background motion from what I showed them (which is when I still did not animate the water or the assets). Perhaps this can be taken as criticism for speeding up things the next time I have a crit session in order to give the assessors more depth for the sake of consistent criticism.
Responsive - Considerations - 11 Second Club
Friday, 2 December 2016
Potential & Limitations 5 - Blurs in Motion and Depth of Field
Motion blur in movement - insinuating fast movement |
Principles of Animation GIF - https://media.giphy.com/media/3oriOiLUqWXA9Rc7eM/source.gif
Subtle blurs for depth of field |
Tuesday, 29 November 2016
Potential & Limitations 4 - Greenscreening
Left - With Mask, Right - Without Mask |
Monday, 28 November 2016
Animation 1: Character & Narrative Weekly Summary 8
Second verse, same as the first. This week also consisted of the continuation of the composition of the scenes, along with some additional animation for my character's face and movements. Revisiting some of the old scenes that I was making last week, I added a few changes that beautified the scenes, and with Jay slowly getting to create some of the assets (like the pills, bottles, and syringe) in 3D instead of 2D like me, the mise-en-scene of the animation is getting more full and complete. Nevertheless, I can pinpoint the scenes I've been working on this week easily as I have a separate After Effects file for every scene for the sake of organization and simplicity. With Jay having the lighthouse collapsing done, I greenscreened the original video using Keylight 2.1 in After Effects (something I picked up from last year's inductions) and placed it in the scene while giving 2/3 of perspective with the Duik animation of my character emerging from the water. With this scene, I believe that the motion blur of Seth adds to the illusion of speed, whereas the Ease-In keyframes allow for a smooth sinking movement. Also, with Jay's character animation being underway and nearly completed, I focused on the scenes where our characters interact, such as when Seth coughs from the Succubus' smoke. Because the face animation of this scene is created separately, I used Time Remapping to match the and sync the movement of the chest with the face so that it may connote a cough. I'm actually quite amazed at how every problem so far I've been solving through trial-and-error and quick online tutorials, which is where I learned Time Remapping, 3D Layers, etc. However, I believe that there is a better way to craft scenes and although I've managed to pull off the illusion of perspective, I can research more into every effect within After Effects to further the elaboration of scene. For example, the technique I am using for making the water can only function horizontally, and wherever there is a scene that requires the torrent of the water to be of a different angle, I must use a 3D Layer to tilt it, which inadvertently exposes the flatness of the image a bit. Nevertheless, the final scene I made was the actual first scene so that I may see whether the plentifulness of the items and assets in the sea would give off that cramped sense that the space is desolate yet difficult to maneuver through.
Saturday, 26 November 2016
Responsive - Finishing Animation - Loop de Loop
I have finished my first Responsive task, and inadvertently my first online animation submission. It is the first time I have entered an animation competition and I believe that with this I have successfully broken the ice in terms of confidence - more challenges and contests soon to be entered. Furthermore, I am quite elated that I was able to accordingly factor in this project alongside other college briefs without being overwhelmed or stressed, which calls for effective time management - something I truly value (submission date was 27th of November). Although this was the case, I do believe that I would need to plan out which days in advance I will solely focus on one project, and which days on another, just so that I don't procrastinate by giving myself invalid reasons and excuses. Although I have uploaded my loop onto Vimeo and have sent it to loopdeloop.org, it still hasn't popped up on their website. Even if it does not qualify, I am hoping to receive feedback from Loop de Loop about my animation - why did/didn't it qualify, have I met all the requirements gracefully, does it pertain quality? I have found that critical feedback of my work does infuse me with motivation as much as challenges do (along with strict deadlines). Setting this aside now as being completed, I will most probably tackle Do It In 10 or 11 Second Club as one of the more major individual responsive briefs seeing as I will have much time this winter with our Animation 1 module ending on December 9th, unlike last year where I had to work on the same module during the winter with the submission being after the holidays. Even though I am quite satisfied with the outcome, I've learned a valuable lesson with this animation: ALWAYS WATCH OUT FOR CONSISTENT FRAME RATES. In other words, with me animating this in Photoshop (in 29,97 fps) but editing it in After Effects (in 24 fps), some of the frames of the animation did not render out and became missing, being drastically detrimental to the smoothness of the animation. I could have avoided such a confounding mistake, however, a clever animator learns from his mistakes and NEVER repeats them.
Loop de Loop - Breakfast - https://vimeo.com/192971257
UPDATE - 29.11.2016:
I have received feedback from contacting Loop De Loop due to my skeptical demeanor of my animation not getting qualified. Personally, I believe that me contacting them was the right move hence it helped me diminish paranoia.
Loop de Loop - Breakfast - https://vimeo.com/192971257
UPDATE - 29.11.2016:
I have received feedback from contacting Loop De Loop due to my skeptical demeanor of my animation not getting qualified. Personally, I believe that me contacting them was the right move hence it helped me diminish paranoia.
Monday, 21 November 2016
Potential & Limitations 3 - 2D in 3D Space
Animation 1: Character & Narrative Weekly Summary 7
Monday, 14 November 2016
Animation 1: Character & Narrative Weekly Summary 6
This week was amongst the most productive once hence I primarily focused on Character & Narrative considering I became a bit paranoid at the passage of time (although I am on top of my work). Nevertheless, this week had been flexible in that I worked on details and animations for my animation from A to Z and made quite prolific progress. In terms of animation, I rigged Seth while rowing and animated his movement. I ran into some problems in terms of how to layer him holding the paddle, but got round that naturally through trial-and-error. Furthermore, I animated his silhouette during when he is pulling out the telescope, as well as creating and animating the telescope POV vignette for when he is to look through the glass. By using the eclectic tools in After Effects, I made the telescope mildly shaky to contemplate the waves that surround Seth, effectively improving the synthesis of the environment and the character and by doing so improving the narrative, as well. Just to add a bit of detail to the environment, I created a wine bottle and injection that facilitate the symbolism of addiction even further, all assets that are going to be used once I start properly laying out the scene (next week). Other than that, I began creating Seth's face for other poses, such as when he is rowing and when he encounters the succubus. I tried to grasp his emotion by exaggerating his facial features with thick/thin plentiful lines, as well as converging his pupils. All in all, I believe that I got the gist of the emotional translation and his face would perfectly depict his feelings about the situation once the animation gets lined together. Finally, I created the layering for the water which I will mold and shape based on the bed-boat on which Seth will venture once we render it out. Unfortunately, the UV Maps that I textured did not imprint on the lighthouse as visualized. Nevertheless, it was still good practice and a mistake that we can learn from - considering that they were too detailed as well and might have not blended well with the whole aesthetic of the environment.
Sunday, 6 November 2016
Animation 1: Character & Narrative Weekly Summary 5
Seth's face stills from the animation. |
The sinking scene and assets. |
DUIK rigged Seth for the sinking scene pose. |
Finished UV Maps |
UV Map contours for reference |
Responsive - Animation Production - Loop de Loop
With the background created, I plunged full-heartedly into production. I figured that Photoshop CC would be the best for this task hence I can use video layers to animate and then have them exported onto After Effects for layouts. This is a new technique that I've been using recently where I do every instance of an animation separately, cross-referencing them, and then piling them together where I am freely able to add motion effects and adjust the scale of said elements. Luckily, this came quite in handy given that both the bacon and the egg in my animation (which is what I've done so far, the tomato is missing) are too small within the window of the aspect ration, thus I'll adjust them once I'm done with them. Getting support from one of my proctors on the technicality of my animation, I was told that the background lines that follow the contours of the tiles seemed too inconsistent, which once I looked into that further found it to be true. Since then, I've adjusted the background frames so the lines maintain consistency without fragmenting the animation and carrying the focal point of the viewer away. Getting back to production, for the bacon I used one layer for the outline and the same one for coloring (with the magic brush) since every frame had been drawn/colored separately. However, with the egg I figured that a single drawing can be animated only in motion and scale so that I may retain the shape of the egg (given that it is radial, I would not be able to draw a perfect oval every single time with a drawing tablet). Thus, in order to solve this, for the egg I used several layers (about 40), all of which were bound together in one video group - it is not a video layer, but several frames merged into a group. Moreover, for the yolk and white I went on with the classic traditional technique where every frame has to be drawn separately in order to maintain the boil of the figure. So far, everything has been great with this responsive task and at this rate I am hoping to finish this in a week and move on to two more briefs of my choosing.
Stills of my animation with the path |
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