Wednesday 17 May 2017

Applied Animation - Week 16

Finally, the last semi-week representing and annotating our conclusion on this journey of animation that now feels as if it has ran for about a year. Basically, these days were soul post-production (although the final days from the previous week were as well) which diverted a bit from the original Gantt chart, proving to both of us that our time management skills and capability of juggling around modules has to be improved upon. Nevertheless, from Monday up until today, having all the scenes finished beforehand, me and Luke spent our time assembling the scenes together to export the final resolution of the animation. In accordance to that, due to the some of the changes and diversions from the final animatic that we had to acclaim had to be accounted for with a change of narration, as well. In particular, the Holographic Multiverse and the Quantum Multiverse's old narration that we had recorded did not fit the changes, thus, we booked the recording studio on the 16th of May (Tuesday) so that we may make up for these meticulous changes. Other than that, we split the design of the DVD case with me taking care of the back and the spine whereas Luke did the front design. Finally, once we had our respective designs done we merged them and created the title and logo for the documentary's name - Multiverse: Greene's 9 Types - simple, yet coherent. By using all the conventional assets for DVD Case covers that we referenced, I believe that we quite accurately mimicked the appearance of an actual DVD film, something I'm quite proud of. Then again, this is to be classified as an actual documentary film, giving me a more professional feel and pride of our own film. In terms of the animation, we spent this week collating the sound effects which due to a lack of time (me having to work outside of college) did so remotely: I gave Luke all the sound effects I downloaded in accordance to using our final animation as reference whereas he placed them in their respective queues. Finally, we got together and modified some of the sounds, added fade-ins and fade-outs, sped them up or slowed them down to match their visual cues, etc. Now I feel more thankful than ever for suggesting and following through the extended lingering of the beginning and end of every scene, for it allowed us with a bigger flexibility of editing to match the animatic and its reference. Because of this we could mend the length of every scene to fit the natural feel and flow of the narrative so we can weed out any possibility of it going too fast. Conclusively, we did the Press Pack in such a way that it comes across as simple yet legible - simple cover pertaining all the necessary information, contacts, short synopsis that does not give away the details, short individual bio, and stills from the animation itself. Luke and I have also been considering submitting our animation to some festival since we think that it could meet the standards of several small-scale animation festivals, and in the end even if it does not get accepted we will break the ice surrounding our reluctance to participate in such events. Furthermore, it will be good practice I believe to be constantly persistent in our endeavors, for as PPP has taught us so.

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