Friday, 6 November 2015

Animation Project: Pendulum

In order to improve the use of the principles of animation, we were assigned to animate a moving pendulum hand-drawn style. For this exercise, we were to use the ease-in and ease-out technique so that we may produce a realistic movement of a swinging pendulum, one that applies to physics. For the sake of accuracy, I first drew all frames geometrically on a single piece of animation paper, and thus numbered all of the frame pendulum balls in order to avoid confusion once overdrawing them one by one. Furthermore, the pendulum's line has a constant length (11 cm), and the size of the ball is an unchanging factor as I drew it with a small circular gear. The final animation of the pendulum is 12 FPS (frames per second), unconventional in comparison with my regular style of animation (25.5 FPS), however, effective in portraying a realistic illusion of a pendulum's movement.


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