Saturday 27 January 2018

Loop De Loop: Bug - Evaluation / Reflection / Finalization of Animation

Quite happy and more-so impressed by my own prolific production ethic as I was able to create a full-fledged animation within days. Although I had to overcompensate with work-per-day just to reach the deadline, the animation itself was intrinsic motivation enough. Subject to the realization from my previous LoopDeLoop animation, I gave three-dimensional depth to my moth while it was flying around without the expectation that it would feel like a solid-character. It just proved that in order for me to achieve that depth I just needed to cast frame-by-frame consistency aside and let my drawing movements flow more freely, eliminating all such self-imposed boundaries. Compositing the whole animation in After Effects (the entirety of the moth being one photoshop footage file, the sprays another, and the cocoon the final one) gave me a much bigger freedom in using motion blurs, directional blurs, and the entirety of the animation effects in AE to make the movement more subject to overlapping action. For example, the stretch of the cocoon as the moth falls back in was not intended - instead I animated it with mesh warp while compositing as without it the movement seemed too still. I will never again composite an entire animation through Photoshop alone (like I did with Love is Love) for it creates files too detailed for seamless editing and all looping aspects of the animation have to be done manually. Loop submitted on the 26th of January.

Loop De Loop - Bug - https://vimeo.com/252909451


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