Front view of Seth w/ guides |
Sunday, 30 October 2016
Animation 1: Character & Narrative Weekly Summary 4
Friday, 28 October 2016
Potential & Limitations 2 - 2D and 3D Asset Interaction
Ocean in "Marvelous Misadventures of Flapjack" |
"Placeholder - Waves" - https://www.youtube.com/watch?v=Hqj2yakGOWg
Wednesday, 26 October 2016
Responsive - Explorations and Decisions - Loop de Loop
For one of the responsive live briefs, I have chosen to do Loop de Loop's Breakfast theme hence I got a brainstorm of ideas once I sat down and thoroughly thought about the module. As I mentioned before, I would like to attempt working within a cyclical timeline hence I've seen many brilliant small but nifty animations that embrace the power of looping. Furthermore, seeing as I used plenty of looping movie clips as animation assets when working on The Other Side in Flash, I thought this would be a perfect opportunity to build upon what I already know. Another thing that intrigued me about this brief was the opportunity for comedy within it, since I have a natural low tone atmospheric fabrication of ideas when presented with a classic story-driven, expressive timeline. In other words, whenever I get an animation brief I tend to drench it in symbolism and connotative messages, instead of just focusing on pure comedy and whimsicality that fuels stylistic experimentation. Initially, as I tackle all my ideas, I made a mind map of everything that came to mind. The main concept that resonated in my mind was the anthropomorphism of the ingredients (eggs, bacon, etc) that constitute a breakfast, which calls for all sorts of frivolous but quick character designs and behaviors that will facilitate comedy. I also thought about the medium of animation and its effect, judging that stop-motion or watercolor animation (which is something I might try to experiment with for another Responsive brief) would give off a different tone. Furthermore, if it is to be a perfect loop, no music must be used in order for not overlapping - I want it to have the smoothest transition. Lastly, I can use the properties of the ingredients to make gory humor (example: blood is tomato's juice). Taking all of this into consideration, I jotted down thumbnails of the ideas that came to mind, one of which I shall take and fully develop to eliminate all possible mistakes.
Ideas:
1. Static pan, bacon gets tossed in the pan, sizzles and screams since it is anthropomorphic. Once it is cooked, it is pulled out, oil is poured in the pan, and the animation loops.
2. A head with an opened mouth is placed horizontally where the character punches all the non-breakfast associated foodstuffs away as a load of food is falling in his mouth.
3. Sizzling pan with a piece of bacon and tomato, egg jumps and performs a stunt before breaking mid-air and landing on the pan. Process is repeated where the egg misses the pan, hits the grip, and tumbles over the pan. To initiate the loop, another pan is placed and another piece of bacon and tomato is thrown in.
4. A bread loaf stands dormant, ingredients are thrown in (cheese, lettuce, ham) and the final piece of bread is punched on the sandwich. Sandwich is then taken away, a new loaf is placed, loop repeats.
Ideas:
1. Static pan, bacon gets tossed in the pan, sizzles and screams since it is anthropomorphic. Once it is cooked, it is pulled out, oil is poured in the pan, and the animation loops.
2. A head with an opened mouth is placed horizontally where the character punches all the non-breakfast associated foodstuffs away as a load of food is falling in his mouth.
3. Sizzling pan with a piece of bacon and tomato, egg jumps and performs a stunt before breaking mid-air and landing on the pan. Process is repeated where the egg misses the pan, hits the grip, and tumbles over the pan. To initiate the loop, another pan is placed and another piece of bacon and tomato is thrown in.
4. A bread loaf stands dormant, ingredients are thrown in (cheese, lettuce, ham) and the final piece of bread is punched on the sandwich. Sandwich is then taken away, a new loaf is placed, loop repeats.
Page 2 of thumbnailed ideas |
Sunday, 23 October 2016
Animation 1: Character & Narrative Weekly Summary 3
This week's workflow of mine has leaned towards the digital creation of assets towards my animation. Slowly finishing up with pre-production and entering the realm of production, I designed several elements that are to define the environment of my animation. With Jay creating his own, we figured that we are to blend both of the background elements we make when constructing the independent scenes and shots (all when we are underway with our production). By scanning my sketchbook, I created the blocks with faces of despair and demise onto them which are to serve as ambiguous items floating in the air to solidify the dreamscape-like notion of our animation. Alongside this, I made a pill which is to be used several times within the animation - both in the water and immobilized in the air - based off the reference of a picture of an actual pill. Furthermore, since these assets are going to be interacting with the main light that the lighthouse will emit, I made a gradient within the pill that is to define the importance of the atmosphere that the light creates (based on the initial placeholder shot I designed). On the other side, I finished drawing the profile view of my character which gave me a meticulous reference based on which I shall create the other poses of Seth. Moreover, I used the parameters of his size to draw guides which will aid me in maintaining the consistency of his shapes and structure (which I already have used to make the head for his frontal shot). Even so, I spent a day discussing the influence of my character's color on the ambience of the animation, since we are following a more-or-less strict color schematic. Thus, I made several color chrome sheets from which I will decide the most fitting color for Seth before I actually start rigging him, since I figured organizing it in a manner where I draw every single pose first and rigging them all later would be a much more effective workflow because it will envelop the time I spend on each section and give me a reference for time management. Finally, just in time for the Interim Crit as well, me and Jay spliced together the animatic in order to roughly reference the length of each scene and how it blends with the soundscape that I created. Furthermore, we put together the fundamental sound effects that will guide and follow the flow of the animation, from character movement to environmental interaction. Although it is not impeccable, the animatic resolved our skepticism on how the scenes will transition between one another by giving us a rough representation of the narrative. I believe that the synthesis of music and ambient sounds will be highly complementary with the visual dark space that surrounds our characters, emphasizing the passive but nightmarish realm in which the characters drive the narrative but the environment defines the context.
"Animatic - Adrift" - https://www.youtube.com/watch?v=WddakspiXFs
"Animatic - Adrift" - https://www.youtube.com/watch?v=WddakspiXFs
Chrome Color Sheets |
Designing the pill in reference with a real pill |
"Face of Demise" asset - will be perspectively distorted for each scene |
Guides and parameters used for frontal character layering - only face done so far |
First draft of pill, colored and digitally drawn |
"Face of Despair" asset, also to be distorted during layout |
Friday, 21 October 2016
Doing DUIK - Simple Character Rig
First rig, incorrect - aspect ratio is off due to a misconception (explained) |
Drawing character in Photoshop |
Second and final rendition - working within the composition |
Compositing in Premiere |
"DUIK - Auto Rig Test" - https://www.youtube.com/watch?v=VXNXnNQGJPI
Thursday, 20 October 2016
Responsive - Exploration and Decisions 1
Lip Sync from my animation "The Other Side" - needs improvement |
Considerations:
Loop de Loop
I was particularly interested in Loop de Loop due to the fact that I take pride in the creation of the perfect and smooth flow of animation, in an OCD manner. With this brief I am given a lot of freedom in terms of media and it poses a distinct challenge: make a perfect loop. This will make me focus a lot more on pre-production and frame consideration hence the last and first frame MUST blend together in the same manner as all previous ones will. Furthermore, without the limitations of this brief, I can embrace the whimsicality behind animation and make it as "wacky" as possible. Even so, it will give me further practice in traditional but digital animation which is what I want to explore and develop further since I haven't done much of it.
11 Second Club
This brief is PERFECT for practicing lip syncing with animation, something I need to practice well. Unfortunately, this month's competition is more than half done, which is why I will be entering next month's. Even more-so, the stars have aligned for time management purposes as if I focus on Loop de Loop or Full Secs now, I will begin just in time for the 11 Second Club brief of November.
Full Secs
A frivolous one second animation - wonderful for starting Responsive off, one small step at a time. This will help me stimulate my idea generation hence the limit being the length of the animation will assist me in trying to get the message across in a minimalistic way. Considering that it is to be one second, the titles should enhance the story (judging by the Full Secs animations I've seen displayed on their website) which will be proper practice of the skill of narration through a visually stimulating approach.
Do It In Ten
A very interesting and challenging brief, however, due to it ending early November (giving me a lack of reasonable time to do it) I might be considering next one. Having in mind that this would require decent planning and effort, I would align it with 11 Second Club in terms of intensity. In other words, as my more fundamental project for this first brief I would either pick this or the 11 Second Club brief. This more major animation brief would be fit for time management as well as exploration of style (hence the competitive vibe it is giving off is motivating me into being eclectic for this module). Nevertheless, I will get back to this consideration once the next month begins.
These three are the main considerations I have for more modest briefs, whereas I am going to look at the fresh, live DNAD briefs and see whether their intensity can match individual work, marking it a major brief instead of perhaps 11 Second Club or Do It In Ten.
"Full Secs" - minor brief in consideration |
"Loop de Loop" - minor brief in consideration |
Sunday, 16 October 2016
Animation 1: Character & Narrative Weekly Summary 2
Seth - Digital - What I have so far |
Album cover reference, however, palette might be a bit darker |
Layering of test rig face + the reference skeleton |
Sketchbook 1 - 2 initial shots |
Sketchbook 2 - finishing thumbnails before storyboard |
Sketchbook 3 - Seth and his measures |
Sketchbook 4 - Faces and joint points |
Getting accustomed and slowly going into the digital world, I was watching duik tutorials and along with the puppet pin seminar I started rigging a test head of my character, drawing his assets in two layers in order to assure a more natural control of movement. Having two layers for the head (jaw and upper head) and for the hat (front and extension), I skipped the possible mistake of making the character seem flat and against solid drawing by limiting the flexibility of his assets, seeing as how the hat can go in front of his face or behind his head - fit for making my actual character. Having all of this settled down, I started on the first design of my character in profile (having this being the rig I shall mostly use) by doing his head, hat, neck, and torso, all by following a rough drawing I made of my character from the references in my sketchbook. The separate layering of his assets will allow for a smooth flow of animation.
Finished colored storyboards |
Potential & Limitations 1 - 2D Rigging
How 2D rigs function -a reference picture I was researching |
I then tried to to a test rig of my character's face (rough, without the correct colors) in order to get a grasp of how duik's bone system works. Unfortunately, I got in a bit of a jam where the puppet pins distorted the image solely because the names of the two different set of pins (those for the jaw and those for the upper head) had the same name. However, after resolving this issue, I got the jist of how duik functions and am fairly confident that I will be able to tame it for my Character & Narrative animation.
Moving the face with puppet pins through Duik |
Duik Tutorials I Watched:
https://www.youtube.com/watch?v=xipgyv4f2rc
https://www.youtube.com/watch?v=ayBaiElEeLI
Wednesday, 12 October 2016
Puppet Master - Practical Introduction to Puppet Pin
Original image |
Puppet Pin Export - https://www.youtube.com/watch?v=fKjbvnyXM2Q
Photoshop edit |
Premiere Export |
Sunday, 9 October 2016
Animation 1: Character & Narrative Weekly Summary 1
Digital rendition of placeholder shot |
Mood Board |
Along to all of this I created one rough sketch of a shot which I had in my mind - an above introductory/establishing shot which I mapped out based on an actual image of a boat going through the sea. With a few more pages of rough character design progression, I drew expressionistic emotions which can be used in the background as symbolic elements (along with the pills and bottles of alcohol that are gonna flood the space). In the meantime, both me and Jay did our own version of a placeholder possible shot for color chromatic and spacial reference - digitally, whereas along with this I made a short stop-motion animation stemming from a sudden idea by using oil, black ink, gold ink, and milk in a bowl and taking pictures of the brew stirring up sequentially, emulating the cosmos. Don't know what we will use it for yet, but my guess is it can serve as an intro or as a moving background. Finally, I mapped the diegesis progression through the tragic drama scheme of plot along with thumbnails that further articulate the story although the final one (storyboard, animatic) has not yet been assigned.
Stop-Motion Asset - https://www.youtube.com/watch?v=hXTu01_s8lM
First sketchbook entry of brainstorming mapping |
Dividing plot into acts - most important elements before thumbnailing |
Narrowing story with possible script - page after brainstorming |
Progressive thumbnail pattern for narrowing down story before storyboard |
Thumbnails of shot ideas and expressionistic emotion paints for background |
Fourth iterations of character, top right being the main rendition for now |
Establishing shot representation |
Third iterations of character - form of face and body |
Secondary iterations of character - types of body shapes |
Initial iterations of character |
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