Thursday, 31 December 2015
Captain Character: Edrik, The Flamboyant King of Vladya
He came to be, Edrik, The Flamboyant King of Vladya! I have always been interested in the self-righteous "facetious" egoists among us on this world, and how characters have been created to reflect that phenomenon of traits in society. I chose the name Edrik by browsing the Internet for names that mean "ruler", whereas I added a suffix title to his name to promote his most prominent trait: flamboyance. Inspired by the brilliant character development of Archer and Johnny Bravo, I wanted to make a character that piles up all of the human ego in the 21st century and combines it with metrosexuality, narcissism, and pretentiousness, a real absolute extreme of character traits!
Tuesday, 29 December 2015
Captain Character: Initial Iterations
Creating a strong character is a time-worthy developmental process as one must implement an aspect of his own self into the character, making it radiate vivacity and energy. With this study task, we are to create a character based on an archetype, develop it, give it life, make a story, let it shine with emotion, artistically conceive. However, nothing's pragmatic when it comes to creating a character, as I firmly believe that a character designer or animator must broaden his or her horizons when trying to invent a new character and try multiple times before finally settling which appearance of the character is to fit the most. I chose to expand on one of the Jungian archetypes based on their signature emotion, assets, and visual aspects. I could not decide between the Sage and the Ruler, thus I resolved that by drawing iterations for both. After a lot of thinking, drawing, re-structuring, it seemed to me much more plausible to go with the Ruler, hence the Sages have signature beards which limit their possibility of expressing versatile emotions, along with the limited world of backstories they have (intelligent, eclectic, but passive). Choosing the Ruler gave me the opportunity to focus on facial features, because I wanted to make a rather arrogant king, one that is disrespectful towards his people but self-loving and narcissistic, and with that comes a fitting face. In terms of body shape, I only attempted two constructed out of basic shapes - one circular small one, and one trapezoid big one. I tried several designs of faces, interlaced with different facial hair and contours, but made them all by just combining basic shapes together, then following them to make a figure, a shape. Aside from that, the first thing I always draw in a character is their eyes, because I believe they are the most important part of emotional expression. For example, wide eyes can insinuate a childlike wonder, whereas smaller ones give off more of a depth and seriousness to the character, and for my own I needed the upper eyelid a little closed, because semi-open eyes along with a smile give off an assured certainty. Out of the several I did, I'll give it more thought and see which one fits!
Monday, 21 December 2015
The Other Side - Developmental Stages: Animating Movie Clips and Elements
Referential Drawing |
Colored reference, drawing in use, sketchbook reference |
Monday, 14 December 2015
Set, Series, Sequence: Storyboard
Now came to create the final narrative for this project. I used the 12 sequential images of the second step as drawing practice and individual possible scenes of a story which was then in-progress. For example, one of my drawings featured the "Broccoli Brains" character (which I named Jack) getting shot, which completely splatters his brains into plentiful chunks of "viscera". I wanted to include that scene in the story if the character were to be killed before achieving the final step of the parasitic transformation, however, in the end I decided to leave that out as I considered it to be a story without an appropriate culmination - one with no pizzazz. In terms of drawing practice, I drew several of the scenes in my sketchbook as to see whether they fit, and whether the imagery is correct for serving as the key-frame.
Saturday, 12 December 2015
The Other Side - Developmental Stages: Creation of Backgrounds
Thursday, 10 December 2015
Understanding Animation: Rotoscoping in Early and Modern Animation
Rotoscoping is a technique in animation which uses live footage as a foundation upon which animators draw frame by frame. In other words, with rotoscoping animators are able to create animation using live video as onion-skin, where they trace over the projected images. The rotoscope had been invented by the American inventor and animator Max Fleischer, and got patented under his name in 1915 with his debut "Out of The Inkwell" cartoon series. Initially, the rotoscope that Fleischer had invented used recorded live-action film images and projected them under a frozen glass panel - a complex mechanism that was quite the size. However, ever since its creation, the rotoscope had gradually advanced and its conventions of functionality had simplified, while still being used over the years to this day. Ranging animations from the Golden Era of Animation up to modern animation series, the rotoscope is still among the prevalent animation tools that help animators create life-like characters, as well as practice live drawing and tracing of lines. For example, A-ha's famous 1985 song "Take on Me" features a rotoscope animation which encompasses the story of a comic book character coming to life. In the music video, both live-action and animation are combined to create a phantasmagorical essence between what is real and what is not. Furthermore, according to Richard Shicklel, many sequences in Disney movies are rotoscoped, as actresses' performances were filmed and then used for lip-syncing and gestures. It goes without saying that the rotoscope still influences modern animators and has revolutionized the way we bring something still to life, as creators, as artists.
"A-ha - Take on Me" - https://www.youtube.com/watch?v=djV11Xbc914
"A-ha - Take on Me" - https://www.youtube.com/watch?v=djV11Xbc914
Wednesday, 9 December 2015
Set, Series, Sequence: Symbolism and Derived Concepts from "Broccoli Brains"
Whilst creating the 12 images that follow-up the project, I was simultaneously thinking about the short narrative and what it will encompass. Thus, among the 12 images I was also creating key-frame scenes from my still-in-production narrative story. However, these images were not pure visuals from the action in the story, but also included the hidden thoughts of the main character from different perspectives. I created a backstory behind "Broccoli Brains" - broccoli feasting on the character's brain, like a parasite, becoming a menace. Taking this into consideration, I made the 12 images in relation to narration, but also in relation to drawing practice and styles of drawing.
Tuesday, 8 December 2015
Set, Series, Sequence: Sequential Imagery of "Broccoli Brains"
Perspective from above, with inkpen for accuracy.
Perspective from profile, no color.
Close-up.
Set, Series, Sequence: Practice of Depth with Charcoal
"Fear of Broccoli" |
Monday, 7 December 2015
Set, Series, Sequence: Character Design
"Frustrated Broccoli Chef" |
"Broccoli's Hair" |
"Broccoli Flawless" |
Wednesday, 2 December 2015
Set, Series, Sequence: Pastel Style
Now for coloring I used a new tool: pastel. Rarely have I ever colored with pastel (maybe in Elementary and Middle School?), but I had forgotten the wonders it can bring. Pastel is perfect for smudges and creating gradients of color, which is exactly why I chose this element for several drawings. Because pastel cannot define outlines (well, the light colored pastels), I only used them for coloring by following the shapes I had created with pencil. After laying down the colors, I used my fingers to smudge the residue left on the paper, either to create a gradation effect or to blur the colors, with the soul purpose of removing visible rough texture (as is the case with watercolor). However, only pastel was not enough, because it looked like a bunch of patterns inarticulately mixed together. Thus, after the color was put, I outlined the shapes and forms with an ink pen to add contour to the composition. Overall, it turned out successful, and I am glad that this project was assigned because now I'm trying out different ways of drawing which could be applied in traditional animation in the future.
This is one of my pastel drawings, named "Broccoli Forest". In it, due to the outlining of pastel, the broccoli seem to have an outer glow, adding the notion that they are haunted. Emphasis is placed on the color and absence of it rather than on the outlines of the shapes.
This is one of my pastel drawings, named "Broccoli Forest". In it, due to the outlining of pastel, the broccoli seem to have an outer glow, adding the notion that they are haunted. Emphasis is placed on the color and absence of it rather than on the outlines of the shapes.
Tuesday, 1 December 2015
Set, Series, Sequence: Watercolor Style Development
Following up with a new technique, one I had never used prior, came the ink pencil + watercolor drawings. Same as the previous technique, I drew the outlines of the picture with pencil, and then overlapped them with an ink pen. However, this time I took "frantic" swipes with the ink pen instead of careful and pedantic ones. What I hoped to achieve with this was a whole new different atmosphere, one more dark, one more inky, less precise. But, instead of just pencil shading or coloring with wooden color pencils, I used watercolor. The reason I used watercolor was that with it I can manipulate the visual texture of the color instead of drawing inner contour lines. With watercolor, every brush swipe can be seen after the color dries out, which gives an artist aesthetic flexibility. Finally, for finesse, I sprayed ink on the drawings as to further strengthen the dominance of the color black and add to the murky and shadowed essence of the drawings. And finally, for the sake of experimentation, I mixed gold ink with black ink, took a piece of broccoli, dipped it in the ink, slapped it on a piece of paper, let it dry, then drew around it. Instead of copying the outline of broccoli using referential images, I let the broccoli do it's own form, natural in a way. Kinda post-modern, but hey, wonderful ideas sprouted!
The initial ink blots made with broccoli.
The final drawing, named "Cosmic Broccoli"
The initial ink blots made with broccoli.
The final drawing, named "Cosmic Broccoli"
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