Tuesday, 27 October 2015
Identifying Animations 12: Dimensions of Dialogue
"Dimensions of Dialogue" is a Czechoslovakian animated film, directed by Jan Svankmajer. The film was released on 1982 and has won 3 major awards, along with Terry Gilliam's personal selection of being one of the 10 best animated films of all time. Like most of Svankmajer's films, "Dimensions of Dialogue" is animated using the technique of stop-motion, and is divided in three parts: "Eternal Conversation", "Passionate Discourse", and "Exhaustive Discussion". These three parts are all abstract representations of human interaction, as the abstruse and cryptic meaning behind the animation resolves around the pessimistic impossibility of true communication and understanding. During the first part, 3 Arcimboldo-like humanoid creatures composed of different parts (one metallic, one paper, and another made from vegetables) take turns in devouring each other before spitting themselves out in new and disassembled forms. This segment dwells upon the aspect of people within a society: the most organic and primal of people, the scholarly and intellectual layers, and the most mechanical, all of which acquire the same appearance an the end of the action which insinuates the biological unity that hides behind all of our accolades. We are all humans. The second part explores the concept of communication between significant others, where going through the amorous ritual of sexuality and the barbaric discourse of misunderstanding grants the same outcome: both lovers meld together beyond recognition, however, one suggesting unity and the other destruction. Thus, the last segment ruminates upon the difficulties of compatible language and interests among humans, as there is more misunderstanding in absurd communication than there is comprehensibility. Less matches, more mismatches...
"Dimensions of Dialogue" - https://www.youtube.com/watch?v=JitQGpTwUyY
Monday, 26 October 2015
Identifying Animations 11: Escalade
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"Escalade" - https://vimeo.com/36549221
Sunday, 25 October 2015
Identifying Animations 10: Everything That Will Kill You... From A to Z
"Everything That Will Kill You... From A to Z" is one of the many animated shorts supplied by College Humor. The animation introduces Death as a character who narrates all the things that are detrimental to the life of humans in a whimsically-grotesque version of an alphabetical song. Furthermore, the deep baritone voice of Death adds to the cynical yet playful atmosphere of the animation, making him an appealing yet frightening character. The short is created with computer animation, although all elements are drawn with a thin pencil tool and then manipulated as puppet-symbols. In other words, the characters are not redrawn every frame individually, as is the case with traditional animation (for example, Loony Tunes). The purpose of the animation is to portray and belabor the harmful elements of the 21st century society in which consumerist products are filled with chemical compounds for productive services. And all of this is done with a smile on Death's face.
"Everything That Will Kill You... From A to Z" - https://www.youtube.com/watch?v=WPz9Fcvb1II
"Everything That Will Kill You... From A to Z" - https://www.youtube.com/watch?v=WPz9Fcvb1II
Saturday, 24 October 2015
Identifying Animations 9: Storytime
"Storytime" is an animated film, directed and animated by Terry Gilliam. The animation was done with a stop-motion technique, where cut-outs of art sketches are fused together by only the purest stream-of-consciousness train. Furthermore, it is a unique piece of animation for it distinguishes itself by the referential inter-titles that intrude on the narrative, making it chaotic. The film is a compilation of three small animation segments which Terry Gilliam has created, which displays his distorted view of life which stems from his whimsical and overactive imagination. Although it may seem as it is purely comical at random, the animation uses aspects of every-day social activity in a parodical and symbolic manner. For example, during the second segment "The Albert Einstein Story", people of different classes are associated with hands and feet, the former being aristocrat, and the latter more bourgeoisie. Gossip is spread around like wildfire as the feet are seen as dirty, right before a transition to a dance queue is done, preserving the whimsicality of the animation. Moreover, Terry Gilliam's style of animation is eternally linked with "Monty Python's Flying Circus", which makes this piece a pre-Pythonesque segment of comedy that would appease anyone who's familiar with "Monty Python". It's Terry's brilliance that places this animation in a new, quantum genre of comedy.
"Story Time" - https://www.youtube.com/watch?v=qXW9b9O9S6A
"Story Time" - https://www.youtube.com/watch?v=qXW9b9O9S6A
Thursday, 22 October 2015
Identifying Animations 8: The Sand Castle
"The Sand Castle" is a canadian stop-motion animated short directed by Co Hoedeman, released in 1977. The animation has won several international awards, as well as the Academy Award for Best Animated Short Film at the 50th Academy Awards, making it a successful and entertaining animation. As in stop-motion different props used consolidate a different visual aspect of scenery, "The Sand Castle" features foam rubber puppets and malleable figurines covered with sand, whose "limbs" are made with bendable wire from beneath, and along this technique of puppet making, the film also incorporates sand animation. Furthermore, the visual aspect of the animation is quite appealing as it is duo-chrome with two aesthetically complementary colors (blue and orange). Although the animation features no dialogue, the philosophical concept hides behind the whimsical flow of the plot. As it takes time for the humanoid character to create morphing animals from sand which then all work together to build a mini-civilization, the end of the animation signifies the meaning behind all the exuberance. Wind blows, and destroys the castle, which reverts the desert scenery back to its primal state (like the beginning of the animation), which provokes the audience to assume that after everything simmers down, the characters will resurface and continue the same cycle. In other words, the animation expresses a motive of existentialism: the absurdity and despair of monotony.
"The Sand Castle" - https://www.youtube.com/watch?v=PA0doO0vG-Q
"The Sand Castle" - https://www.youtube.com/watch?v=PA0doO0vG-Q
Animation Project: Pixilation Research
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Segment from personal sketchbook |
Examples of Pixilation:
"Sledgehammer" - https://www.youtube.com/watch?v=OJWJE0x7T4Q
- Effective use of a profound color palette
- Intertwining stop-motion along with pixilation
- Light-flicker omitted, assuring smoothness of illusion
"Neighbours", Norman McLaren, 1952 - https://www.youtube.com/watch?v=4YAYGi8rQag
- Sound effects complement action
- Live-action video intertwined with pixilation
Two general genres of pixilation:
- Personal Films
- Music Videos
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Pixilation research from personal sketchbook |
Animation Project: Pixilation Storyboard
Among the many projects we have (and will be assigned in the future) is the very first active attempt at making an animation using one of the dated techniques artist have utilized to make their own animations in the past. What I'm talking about is pixilation. Pixilation is a stop-motion technique where live actors are used as subjects for creating animations which are done by taking frame after frame. In a way, the actors mimic the effectiveness of puppets used for animation. For our project, incipiently, we were to devise a storyboard which would channel and develop our ideas into representations of what our pixilation animations are to look like. I personally chose to explore the concept of Predator VS. Prey (given the choice of 4 concepts which we are to explore), and am intertwining the relationship with the notion of The Food Chain, where the meek is prayed upon the strong, up until the formerly strong is considered meek and delectable by an even more vicious predator.
UPDATE: My animation has been finished and is uploaded on YouTube for entertainment and academic purposes.
"Consumed" - https://www.youtube.com/watch?v=N20YdNn-a74
UPDATE: My animation has been finished and is uploaded on YouTube for entertainment and academic purposes.
"Consumed" - https://www.youtube.com/watch?v=N20YdNn-a74
Wednesday, 21 October 2015
Identifying Animations 7: Fever the Ghost
"Fever the Ghost" is a music video which is available on YouTube. The video features a 2D graphic animation done by Felix Colgrave. The animation is perfectly synchronized with the music, and its frame-rate gives it a smooth flow, as everything is contoured with thin lines which aesthetically seem appealing to the human eye. Although the style is very peculiar, the meaning of the animation hides behind an elaborate allegory which interconnects Chinese tradition with modern-day graphic art. As we can see, the main characters are the dragon and the man, one being a symbol of water and the other a synecdoche of humanity. Furthermore, dragons in Chinese mythology uptake two roles: oracles of knowledge, and providers of life, and since almost all life has evolved by water and been sustained by it, this interpretation is plausible. In the animation, the dragon is taking the man to the core of the Earth every morning, while travelling within caves and crevasses, giving the Earth life (by flicking the underground switch). This symbolizes how, in Chinese tradition, that man and dragon (water) are to create sustainable life through irrigation of crops, fishing, and harvest. In order to consolidate the dragon's symbolic convention of water, the animation progresses and we can see a desert planet which was previously barren sprout life and generate vegetation, such is the power water holds.
"Fever the Ghost": https://www.youtube.com/watch?v=9RHFFeQ2tu4
"Fever the Ghost": https://www.youtube.com/watch?v=9RHFFeQ2tu4
Tuesday, 20 October 2015
Identifying Animations 6: La Linea
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"La Linea" Episode 1: https://www.youtube.com/watch?v=skb2gKR7rOk
The cartoon series features a man which is drawn as with a single line, showing him only as a silhouette. Furthermore, the animation revolves around the Line Man encountering all sorts of obstacles, after which he consults the animator to draw a solution (as there is often a line or two placing the man in danger). Thus, the global purpose of the animation is not solely entertainment values, but also to portray the power animators hold in terms of manipulating still life around them. In other words, the animation hyperbolizes the omnipotent power vested in animators as they bring life to the inanimate. Every episode has the motive of breaking the 4th wall, and it is what inspired other animators to experiment with the paradigms of animation.
Identifying Animations 5: Enjoy the Ride
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"Stop chasing shadows, just enjoy the ride..."
Sunday, 18 October 2015
12 Principles of Animation: Timing
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Tom and Jerry: https://www.youtube.com/watch?v=ykSSxb--LqQ
Tom, upon hearing the vacuum, turns around slowly (more frames), exhibiting his fearful emotions. If it were to be done quickly, different timing, the effect would not be established.
12 Principles of Animation: Slow-Out, Slow-In, Ease-Out, Ease-In
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Easing-in and easing-out presented with a coordinate graphical plain |
Tom and Jerry: https://www.youtube.com/watch?v=c06HUhCAn9k
For example, after Tom slaps on the collar to Spike's waist, he proceeds to run away with Spike breaking away from the snare and then chasing him. When Tom starts running, he doesn't mechanically achieve the same speed he would run away with, but first gathers it, as there are several more frames in between him getting ready to run away... same goes with Spike.
12 Principles of Animation: Secondary Action
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Primary action - walking, Secondary action - rest of body |
"Ormie" - https://www.youtube.com/watch?v=AsP9ppLPRbQ
For example, during Ormie's walking cycle at the beginning of the animation, there is a primary and a secondary action which supports the first one. The primary action is the shuffling of the legs which insinuate walking and movement, while the secondary action is his arms rotating back and forth with his elbows up, as well as his tilted facial expression, both signifying his prideful state of certainty.
12 Principles of Animation: Solid Drawing
Solid Drawing is the technique that is used to assert the three-dimensional aspect of forms and characters. In other words, with solid drawing animators maintain volume, weight, and balance of characters and objects, making them appear more dynamic. The opposite of solid drawing is called "wooden drawing", which describes characters or forms that do not exhibit a consolidation of three-dimensional space, but appear to be flat and two-dimensional (as a cardboard cut-out). Thus, by applying solid drawing, an illusion of 3D space is created which adds depth, perspective, and scale to the animation, rendering it applicable to every-day existence. For example, linear and parallel drawings would not create the illusion of 3D because they won't follow the perspective of space (which is to follow the vanishing point of the occurring shot).
Samurai Jack: https://www.youtube.com/watch?v=KODo-qsBoIE
The colorful and eccentric samurai whilst making his entrance, portrays a 3D perspective as he is drawn in a solid manner. We can see him spinning around and getting close-ups from profile, which exhibit his life-like appearance.
Samurai Jack: https://www.youtube.com/watch?v=KODo-qsBoIE
The colorful and eccentric samurai whilst making his entrance, portrays a 3D perspective as he is drawn in a solid manner. We can see him spinning around and getting close-ups from profile, which exhibit his life-like appearance.
Saturday, 17 October 2015
12 Principles of Animation: Appeal, or Character Personality
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Appeal - Differentiation in character design |
Spongebob Squarepants: https://www.youtube.com/watch?v=zerpQcrgVnc
All characters follow a different design, making them appealing to the audience.
12 Principles of Animation: Staging
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Pink Panther: https://www.youtube.com/watch?v=yi_oHn31LL4
For example, there is an establishing shot at the beginning of the episode, which elaborates on the location and scenery. Plus, while the horse and Pink Panther are chasing each other around the hen-house, the scenery differentiates the objects that are further away, while the house is given a 3D perspective as the characters are going in and out of it.
12 Principles of Animation: Arcs
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Arcing motion of hand |
Scooby-Doo: https://www.youtube.com/watch?v=UtnPE1YRxfE
For example, during the 12:02 mark, Shaggy's walk is followed by an arcing movement of his arms, portraying a realistic and non-stiff motion of walking.
12 Principles of Animation: Squash and Stretch
Squash and Stretch is the technique which grants flexibility to objects and characters. By using this technique, animators can create dexterous movements and characters, breaking the stiffness of motion by increasing the flow of the animation and asserting density of objects. For example, by squashing and stretching a ball upon landing, the animation insinuates that the ball has a malleable structure (possibly rubber), whilst if the ball does not squash and stretch upon landing, the animation insinuates that it is made from a more dense material (if it were a bowling ball, perhaps). Furthermore, the technique improves interaction between characters and objects by mending them to the environment and using their density to make them appear more fluid in motion.
Tom and Jerry's "The Yankee Doodle Mouse" :
https://www.youtube.com/watch?v=gVJpKmAm6h4
As an example of stretching, during Jerry's firing array of champagne corks, the bottles stretch out giving a free-flowing effect of movement, making it appear really cartoonish.
Tom and Jerry's "The Yankee Doodle Mouse" :
https://www.youtube.com/watch?v=gVJpKmAm6h4
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Perfect example of squashing. |
12 Principles of Animation: Follow Through and Overlapping Action
The Follow Through and Overlapping Action are the techniques from the 12 Principles of Animation that are utilized for the details of the character corresponding to his movement. Follow Through is the termination of an occurring action and all additional movements which gradually stabilize after the movement has stopped. In other words, when a character is running, the moment he stops the rest of his body (movements of his hand, clothes, etc...) lag in motion for a brief period, to make the character more vivacious. Overlapping, on the other hand, is where a second action follows the first and the character's details (hair, clothes, etc...) move in compliance to the motion of the character.
Emperor's New Groove: https://www.youtube.com/watch?v=km40jvV5lhM
For example, during the 0:13 mark of the video, the character runs down the stairs, exhibiting Overlapping, while when he stops the bag and his hair continue their motion for a short while until they stabilize, which is the Follow Through action.
Emperor's New Groove: https://www.youtube.com/watch?v=km40jvV5lhM
For example, during the 0:13 mark of the video, the character runs down the stairs, exhibiting Overlapping, while when he stops the bag and his hair continue their motion for a short while until they stabilize, which is the Follow Through action.
Thursday, 15 October 2015
12 Principles of Animation: Exaggeration
Among the 12 Principles of Animation is exaggeration. Exaggeration is a technique which is used to distort a character's movements, in order to add vibrancy to the animation. During the development of the principles, exaggeration was created by numerous attempts to add a realistic appearance to the characters. However not realistic in terms of making the characters more consistent with reality, but to make the essence of a character's action more apparent.
"Red Hot Riding Hood" - https://www.youtube.com/watch?v=IXcWQrhzlMU
For example, when the wolf stumbles upon the attractive performer on stage, the character's movements of excitement are exaggerated, making them more lively and appealing to viewers.
"Red Hot Riding Hood" - https://www.youtube.com/watch?v=IXcWQrhzlMU
For example, when the wolf stumbles upon the attractive performer on stage, the character's movements of excitement are exaggerated, making them more lively and appealing to viewers.
12 Principles of Animation: Straight Ahead and Pose to Pose
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"Regular Show" - Pose to Pose |
Straight Ahead animation is mostly used in stop-motion as every frame is shot individually, without the use of incipient and concluding keyframes, while Pose to Pose is utilized in the production of cartoons for mass entertainment purposes as several people (a crew) are working on the animation and must refer to a script.
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Process of creating Stop-Motion - Straight Ahead |
Straight Ahead Stop-Motion animation: https://www.youtube.com/watch?v=EHHkb3udPY4
Pose to Pose animation: https://www.youtube.com/watch?v=8mvEow5yzzc
12 Principles of Animation: Anticipation
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One of the principles is anticipation. Anticipation communicates what is about to happen as through visual assisting movements the expectation of a certain action that is about to occur is foreshadowed. In other words, anticipation informs the audience what is going to happen, and it is almost always fluctuating in the opposite direction of the main action. This technique is frequently used in the Warner Bros. cartoon " Wile E. Coyote and The Road Runner" where the destructive fate of Wile E. Coyote's dysfunctional plans to capture The Road Runner are foretold.
Compilation of "Wile E. Coyote and The Road Runner" best scenes:
https://www.youtube.com/watch?v=Jd_41tM6H2Y
For an example, during the 4:26 mark of the compilation, Wile E. Coyote enters a pipe along with a stack of dynamite with the detonator elongating through the ground, and with the technique of anticipation we are able to comprehend what is about to happen next as the trajectory of the detonator's movement is aligned with a stone that is sure to set it off.
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Wednesday, 14 October 2015
Identifying Animations 4: MAN
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The animation generalizes all industrial exploitation of the Earth and its wildlife by using one man as a synecdoche which represents all of humankind. Man, in Native-American culture as well as in other arboreal and spiritual beleifs, has always been considered as a guest on this plain, forbidden to destroy Mother Nature for it only decreases the time man can co-exist with it. This element is portrayed in the animation with the "Welcome" label on the man's shirt. Furthermore, as the background music ("In The Hall Of The Mountain King") escalates, the atrocities committed by the man gradually get even more grotesque, ultimately leading to the absolute destruction of Earth and all other life inhabiting it. The animation's message is the inevitable devastation of life by the hands of man solely for the insatiable consumerism which befalls capitalism , as well as the perception of animals as being products and sources.
Identifying Animations 3: Coda
"Coda" is a multi award-winning 2D animation directed by Alan Holly. The animation is available on YouTube and has been prominently shared throughout the Internet. This animation tackles the value of life and death, as it displays an inebriated man getting lethally hit by a vehicle, which purges his soul into leaving the dead body only to be guided by Death through a visual journey. As the character's soul departs from the body, it heads off to the park and sits on a bench, where Death accompanies it. The character's soul has an expression on its face, while all the other people which are drinking, smoking, and vomiting throughout the city do not. This portrays the true essence of the human's soul, which is rarely visible as most people do not wish to display it. Furthermore, as Death transforms the soul into a new-born, guiding it through the beauty that surrounds the world (in correspondence to the character's requests), only then does the soul understand how a human takes his life for granted, treating it with negligence. Thus, as Death is ready to take away the life now lost, the soul continues to crave the majesty of life (which also depicts the insatiable human urges), as it now is slipping away into the abyss of non-existence. As the animation progresses, Death takes off the mask, revealing a motherly appearance, which portrays the element of reincarnation within the animation: all that is born shall die, then be reborn.
Identifying Animations 2: $100
"$100" is a stop-motion animation created by YouTuber "SpastikChuwawa". The animation displays a man who finds a hundred dollars on the floor and then ponders over what to use them for. After a while of ruminating about all the charity acts he could perform with the money, he chooses to buy a rocket-pack with which he flies away from the store he bought it in, producing smoke around the clerk which sold said rocket-pack. Although it is a short animation, it effectively portrays consumers' emacity for frivolous items instead of using the surplus money in their possession to help the needy. Furthermore, in a whimsical manner, the animation refers to the generally cynical approach consumers apply to modern-day existence. While the main character ruminates over all the generous acts he can perform with his money, the tone is dark and despairing, however, as an instant transition occurs between the thoughts and the action of the character purchasing his rocket pack, the song abruptly stops. This sudden change alludes to how minuscule these problems are in the minds of cynical consumers, which at times, even are perceived as inhumane.
"$100" by SpastikChuwawa - https://www.youtube.com/watch?v=GWpgpnaluAI&noredirect=1
"$100" by SpastikChuwawa - https://www.youtube.com/watch?v=GWpgpnaluAI&noredirect=1
Monday, 12 October 2015
Identifying Storyboards 5: Brave
This
storyboard is purely visual. In other words, no verbal language or movement
indicators are used in order to portray the sequence. However, for
compensation, the storyboard graphically elaborates on action by portraying
every action with several panels. For example, the first three panels are
solely for one action: removing the blanket off the bear. Thus, if all of the
frames of this storyboard were to be displayed in a slideshow sequence, a viewer
will comprehend the progression of the situation. Furthermore, along with the shadows and
camera position we are perfectly able to designate the location of each
character relative to the camera.
Identifying Storyboards 4: Jurassic Park
In
this storyboard, the language serves a narrative purpose. In other words, as
the panels progress the language elaborates on the sequence of the action. The
characters protrude out of the panels, signifying collision with units. For
example, in panel 5 George proceeds to kick the raptor in the head, and as he
does so the camera transitions to the raptor being kicked. Thus, the camera
focuses on the force which is exchanged between characters, and in doing so, it
descriptively visualizes the action that takes place. The last three panels are
tri-shots, which are panels that elaborate on quick and sudden movements that
occur in a matter of seconds. With this technique of storyboarding and
character emotional expression, the viewer can get a true and realistic feel of
character interaction.
Identifying Storyboards 3: Hellboy 2
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Identifying Storyboards 2: Lego Star Wars
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Identifying Storyboards 1: Spider-Man
I
consider a successful storyboard being able to portray the plot, action,
movement of characters, and camera angles effectively, thus to impose a
visualization of the final project in the minds of the viewers. This “Spider-Man
2” Storyboard effectively does so, however, in portraying purely action and
movement. The arrows signify movement of the characters and miscellaneous
items, which assist the viewer in conceptualizing how the action evolves and
progresses. For example, when Spiderman pounces on Dr. Oct, the arrows follow
his direction of movement while the oscillating lines implore impact.
Furthermore, the language is either onomatopoeic, or labelling, meaning that no
elaboration on the situation or dialogue is necessary due to the fact that the
storyboard portrays only action.
Identifying Animations 1: Der Fuehrer's Face
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